Wednesday, April 29, 2015

Fantasy Faire: Poppetsborough sponsored by Dandelion Daydreams Factory

Poppetsborough is sponsered by Dandelion Daydreams Factory  and was created by Luna Barak, Alrunia Ahn, and Kyra Reiter. It contains 18 stores. Alrunia Ahn, Luna Barak and Kyra Reiter spoke with Sonya Marmurek about building Poppetsborough, how they collaborate to make things, and what inspired Poppetsborough.

Enter a storybook world with the emphasis on the book. Have your favorite stories pop to life as you walk into the book and become the characters of your favorite fairytales.

The Rickey Weasels are up against tears and holes in the books of Poppetsborough, trying to combat the Unweaver. Join Beryl Strifeclaw and Avariel Falcon in a Fantasy Faire roleplay to help Jack figure out how best to save this fragile, beautiful world. Tears of Poppetsborough chronicles the roleplay throughout the fair.

One other thing you can do there is place memorial letters up on the laundry line; go here for more details!

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Shenai Orionite and her partner Angelon of Onorite spoke with Sonya Marmurek about why they're sponsoring Fantasy Faire for the first time, what inspires their creativity, and show off some of the clothing they're selling on Poppetsborough this year.

I have long loved paper dolls, and Poppetsborough is a kingdom of them. Everything is flat-cut and yet somehow still three-dimensional. Bookended - literally - this is a really fun sim with the added bonus of black holes in the paper appearing everywhere. I can only hope the Rickey Weasels are up to the task! The first day, when I was looking around, I saw some sort of strawberry caterpillar eating through the paper; now there are black holes everywhere, though thankfully I've yet to fall through one of them. The addition of actual sim changes to the roleplay being done on that sim makes the whole thing incredibly fun and really brings it alive!

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Other than the bookpillars, Poppetsborough appears to be a charming place. Flat animals, both wild and domestic, are everywhere, in and among the paper flowers. The buildings have gorgeous curving edges, like loose quill work everywhere, and often flat cut paper things are layered over each other to powerful effect. The textures add to the overall charm - in addition to being clear but textured, words are interspersed here and there; the overall impression is of thousands of books painted, cut apart, and then put together again to make an entire town. I was particularly struck by the bushes and trees, made by combining flat pieces of paper intersecting perpendicularly; what makes it so striking is that this is often how flowers and trees are made in Second Life itself, layers of flat pieces with textures on them, but here the effect is both more overt and more effective. The sun is also made this way, only layered even more thickly and colored brightly.

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The other thing I love about the "flat" paper is the fact it isn't actually flat - it both has depth when you look at it from the side, and the way it's been used both in static form and in moving features lends depth using all the strengths of the written page. I loved applying shadows and seeing how each shape created more shapes within three dimensions; I found the effect both entrancing and philosophical. This is particularly striking in the moving places, like the train build of paper layered together and the flat smoke puffs rising out of it's smokestack! Nearby, fish run regular patterns through the rolling papers that make up a river, at once flat and alive. Another fantastic effect is the words, snatches of stories from fiction like The Wizard of Oz, all used to make homes and businesses for a flat world. Elsewhere, a painted bird looms among the delicate angles of a flat castle. This is something which could only easily exist in a world like Second Life, and I loved exploring it as a three dimensional faerie.

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( More pictures here. )

Credits: 

Light Settings: TOR MIDDAY My Noon
Water Settings: Phototools, Breakwave Building Waves

Photographed by Deoridhe Quandry
Post processing: Cropping

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